You know that there are adventure games, and you know that some of those adventure games are better than others. But do you know which one is best, and which one is twenty-fifth best? Well, at last you can find out, with our definitive, unimpeachable breakdown of adventure gaming’s best moments. The joy of the adventure game is that it’s always been alive. There have been heydays, most notably the 1990s, and the present day, with a severe dip in quality during the intervening decade, but the genre has always thrived. And gosh, what gems it contains.
Games that are, without doubt, among the best of any genre. Here we celebrate a small number of the finest amongst them. The list is limited to 25, so there’s a good chance a game you love doesn’t appear and you’ll be furious about that. There are a few reasons for this. Firstly, you probably wrong – you know what you’re like – and the game you love isn’t better than the ones on the list.
Secondly, make sure to check out the other recommended games mentioned in the “What else should I be playing?” for each entry. A mention there is no snub. We’ve not included Quest For Glory, because it’s been officially decreed by God himself that it’s an RPG. They were, of course, incredible.
Gone Home is also not there, because it just doesn’t comfortably fit in the genre. If you’re about to complain about the lack of Myst, please staple your left eye to your right knee. And yes, wow, it gets a touch LucasArts heavy toward the top. That’s because they made the best adventure games, and while great ones have been released since, few are better than those stunning classics. However, if you remain livid that you didn’t see Loom, or that Beneath A Steel Sky didn’t make it when Broken Sword did, then don’t just get cross – write a lovely entry of your own, making the case for why it was great, and pop it in the comments. Others will read it and be convinced by your passion.
If you’re Richard Cobbett and you’re here to complain about The Last Express not appearing, look Richard, no one but you got it then, or now. So here it is – the ultimate adventure guide. Plunge in, and then play the ones you missed, and the ones you miss. Dinger says: Look, I get it. Snark gets the eyeballs, but nobody wants to be known as “That snarky reviewer” or work for a site that’s “All snark and no love”.
And when you’re defending a genre that used to dominate, but now is down in the, ahem, “post-silver-age” pile with the military sims, you really can’t afford to splurge on negativity. I mean, what’s the point in turning people off to a genre they need to know exists and can be culturally relevant? Myst was the biggest seller, but it also did the most damage. Hell, I had a colleague who cherished lines from Monkey Island with his wife, and he was a theologian — not only that, he only spoke two languages: German and German Dialect. And the Monkey Island lines were in dialect!
That game made his family. Myst made a ton of cash in a late-90s craze that everyone involved with is too embarrassed to discuss now. I dunno – maybe they licensed the game to make Lost? That said, yeah, you left the 80s off the list.
Meretzky did some amazing work, and of it, A Mind Forever Voyaging has to be recognized as a classic: he took the genre and said, “hey, I can use this to throw bricks at that whole Reagan Revolution crap”, and only threw in a few puzzles at the end to satisfy the conventions of the genre. It stands as one of the purest explorations of how to make an “adventure game” into socially-aware literature. I used to think that they wrote a. Excuse me while I drop out to the corner Mindex store. Twitchity says: Return of the Phantom was better than Myst. Rise of the Dragon was better than Myst. BloodNet was better than Myst.
Noctropolis was better than Myst. The Dark Seed series was better than Myst, but that goes without saying. Hell, MTV’s Club Dead was better than Myst, for god’s sake. Basically, any video game experience that doesn’t involve driving rusty nails deep into your eye sockets (or, as we called them in my day, “blinky holes”) is going to be more enjoyable than watching a creaky PowerMac slowly blit a bunch of prerendered slides while you sit around and aimlessly click on puzzles slightly more enjoyable than the “peg in the hole” games you find at hillbilly eatin’ places. Still better than Seventh Guest, though. Ryuuga says: When I first saw Myst, it absolutely blew me away.
Those graphics. I had never seen anything even remotely like it, before. The atmosphere became so intense, so mysterious, so palpable. But that was watching someone else play. When I played it later, much later, I realized how much of that first impression was just surface, and how little the gameplay underneath entertained me.
Still, I might have loved it, had I played it when I first saw it. And then my opinion would be forever tied to that moment. I think it’s an age thing, too. I was just about that age when stuff can be insanely cool and impressive while actually mainly being surface and hustle. It’s a good age, in some ways. Easy to have a lot of fun. And who am I to say that old-age un-excitement at most things is the right way of seeing things.
Tukuturi says: I don’t think Myst was a particularly good adventure game, but it is the best horror game I’ve ever played. The nihilistic atmosphere, sparse sound design, and loneliness of it all was crushing to me when I played through it on my Sega Saturn back in the sixth grade. I would play it alone in the dark on an old TV with a fuzzy picture, bracing myself for a jump scare that never came.
I’ll always carry those sad, empty worlds around inside my mind, like lost pages from a book that doesn’t make any sense. Says: Only 2 Sierra games in the entire lot, which I feel is a little low. Mind you, John has decided to not include any QfG games (and he’s right, they are great RPGs just with an adventure-game interface) but did mention them and of course selected my favourite Space Quest game so that kinda makes it okay. I’d probably have included King’s Quest 3 (there are even two different VGA remakes of it available), and lots of people might say KQ6 is the best of that series.
Richard Cobbett will probably say that Space Quest 5 is better than 4, and although he’s wrong it’s certainly a good adventure game. Conquests of the Longbow and Colonel’s Bequest are good too. And I think that’s enough ranting about Sierra for one day (this was originally intended to be a short reply). Median says: Yanks: How many of these games made it across the pond? I’m born and raised in the States (and am not coincidentally still there), but didn’t have access or cash to play many games in the 80’s and was busy with text MMO’s in the 90’s (otherwise known as “the lost semesters We choose not to enumerate”).
So many of these games are described as “very British.” I know PC gamers probably has a large anglophile contigence — just as likely quote Monty Python as Brannagh’s Henry V — and Discworld was huge among the nerds; I’m guessing they British games had a good reception. Bill says: I last played it about 10 years ago and I’d say it rates a position on the list (were the list full of infinite slots) based purely on style and atmosphere alone. It’s flawed, and it can break down later (some of the different paths aren’t as good as others), but that’s mainly down to ambition. IMHO pretty much all adventure games are flawed in some way, but some have great humor, some have great characters, some have great puzzles, some have great story, and Bladerunner has great atmosphere and style. Muppetizer says: Personally I rate Kentucky Route Zero as my favourite adventure game. I think it does similar things to the genre that Endless Legend did to RTSs, it’s more of a deconstruction and subversion than the gold standard of what you might expect, but those explorations/experimentations feel so much richer to me than what the rest have to offer. Kentucky Route Zero was the first adventure game that I felt was about ‘the adventure’ more than anything else, it wasn’t about puzzles or wordplay or even a clever story, instead it was about the actual experience of adventure itself.
Says: “If you believe a game is egregiously missing, leaving a comment like, “Where’s Zork: Grand Inquisitor?” isn’t helpful to anyone.” Either you meant to say “Isn’t helpful to most people”, or that statement is a little narrow-minded. Yes, such comments come across as whiny, and certainly appear unhelpful, but I’ve enjoyed reading the comments for extra recommendations. I like to see strong opposing opinions in the comments. Your readers who you assume to be unhelpful, often give me a chuckle or some other perspective to consider. Don’t worry, I won’t threaten to stop reading your articles; it turns out you’re my favourite games journalist.
Fien says: Ten reasons why the incredible adventure game Zork Grand Inquisitor should have been included. ZGI is a 1st-person adventure.
Only 2 (two!) games on the list are 1st-person: Spycraft and UAKM. 2. What’s more, ZGI is one of the very few humorous 1st-person adventures. Tongue-in-cheek humor. Loads of references to the Zork text adventures. Poking fun at the entire genre as well.
The Zork Underground Empire is a fantastic world filled to the brim with bizarre creatures, like the Dungeon Master’s security system, the walking castle, the two-headed monster guarding Hades, the bickering and flickering torches, and many more. The FMV actors and voices are superbly over the top, as they should be. A great variety of creative puzzles, nothing run of the mill, no boring try-every-object-in-your-inventory stuff. Magic spells. And magic spells reversed!
I can’t think of another adventure where dying is so much fun. The Frobozz Electric Installer of the game is a great way to start the game with a smile on your face. Sidekick Dalboz aka The Lamp is a hoot. Lucy and Jack playing strip game water-fire-grue.:).NB: the list in the Postscriptum has the Pandora Directive instead of UAKM in 23th place. Bingoh says: Totally unfair to call the Quest for Glory series RPG’s. They were, without a doubt, adventure games at the core with RPG elements added in (the stats being the biggest inclusion, considering you could almost totally avoid the substandard combat as a thief or magic user).
Not calling them adventure games also neglects one of Sierra’s better games, QFG2. Also, for shame on not Including Kings Quest VI in there.
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While i played pretty much all of the KQ games back in the day, I’d agree that their quality was rather hit-or-miss. Not so for KQVI. Solid graphics and look, well done storyline and characterization, point and click interface in 1992a poor omission. Says: Totally agree on both points.
Guybrush a sincere dreamer single-handedly (with some help from LeChuck) keeping faith in the romance of piracy, in a world that’s grown cynical and apathetic. From the very beginning of MI1 to the very end of MI2. It’s Monkey Island 3 where he becomes a tiresome smarmy know-it-all (see my other rant) This is why it’s the perfect ending for Guybrush and LeChuck in MI2 that they’re able to escape from their world into one where pirates can be what they imagine them to be.
And that puzzle in FoA is one of my favourite bits of adventure gaming. I think anyone who finds goofy physical comedy out of place in an Indy story, should re-watch the movies, especially the third one. Says: Monkey Island is lovely, just little things like Guybrush bellowing “I want to be a fireman” to the pirates, or later when he’s with Elaine at the end, awkwardly failing to be romantic. Just dumb things like the Key or the trampoline were gleeful. Plus, sword fights! It’s somewhat important to have the Amiga version as it still has the best music (filled with longing), and never play with the voice acting on, as it becomes far too ZANY and poorly delivered, it certainly reads better than it sounds.
Brr, voice acting. Monkey Island 2 loses it’s naivety, and therefore a bit of charm too. Even just the way Guybrush is drawn, in growing up and looking a little sharper, makes him a less sympathetic character. Edwardh says: Ah, finally a list I can really disagree with. Nah, just kidding. I can see why a lot of games are on there – the typical favorites of almost everyone. The only thing I find missing is Syberia and Runaway.
Which I also didn’t care for. Personally, I only really loved The Longest Journey and Broken Sword from this list. The others I know I find “alright”. Except “To the Moon”. I hate that game with a passion.
The at times inappropriate and at other times simply childish humor made me stop playing it after just an hour or so. Still listening to the soundtrack though My favorites are the less popular ones. Like Gabriel Knight 2 & 3. Even Phantasmagoria 2.
And also Broken Sword 2. This just made me realize that I probably only ever really loved 6 adventure games. But I REALLY loved those.
They were enough to make me feel like I love the whole genre. Edwardh says: Which is why I not only tried out Syberia but basically blindly bought it.
Figured it would surely be worthwhile. But I found it so empty. I found myself walking around the admittedly beautifully designed sceneries for hours and nothing was happening. Even Dear Esther felt more “alive” to me. At least there, you had those beautiful sounding text passages and the narrators nice voice to keep you company and tell a story. And there was always a sense that something MIGHT happen.
With Syberia, I didn’t get that sense and so I stopped after a couple of hours. Because I was afraid it might just say “The End” at some point, without a story ever getting told. Subedii says: Would’ve liked to have seen Gemini Rue in there somewhere. A small game in its scope (largely takes place between two locations, a sterile secret prison / training facility, and the rain-slicked streets of Gemini) but what it presents is enough to give it atmosphere and doesn’t outstay its welcome.
Logical puzzles which I didn’t need a guide for whilst still being interesting, and good pacing. But really it’s all about the setting and the atmosphere, and the way the characters are almost a part of it. If you liked Cowboy Bebop, you’ll probably find a lot familiar here, in a good way. Juan Carlo says: That’s interesting. I played Amon Ra and it seemed more linear to me. I guess I guessed the last clues correctly, as I don’t remember not solving the case. You should definitely play Colonial’s Bequest if you like Amon Ra, though.
Colonial’s Bequest’s chapters are real time and important clues and events happen whether you are there to see them or not (it was very much the inspiration for “The Last Express” in that sense. So it’s possible to get to the end having absolutely no idea who did it, or even without seeing half the game. It blew my mind once I realized how things were working as a kid as, just like “Last Express” it creates the illusion of a living world that isn’t motivated by the player’s actions. It isn’t quite as smooth as “Last Express,” though (there are still some kind of wonky puzzles and the like, if I remember correctly). Doc Revelator says: I can’t understand the blind hatred for Myst, from either RPS or the commenters. I love point-and-click adventures and agree with a lot on this list, but the anti-Myst mentality is a genuine surprise to me.
Riven in particular is a work of great beauty and astonishing cleverness that has yet to be matched, requiring complete understanding of the plot and setting, not to mention some genuine detective work, to best. There’s a clear line between the Myst games and the likes of The Vanishing of Ethan Carter and The Talos Principle, not to mention the promising wonders of The Witness. Anyone who likes head-scratching but logical puzzles and great atmosphere should give them a concerted go, and if there misgivings about the ‘Powerpoint’ nature of Myst there’s always the still pretty RealMyst to have a wander round in. I’ve tried Police Quest, thanks to this list,and it’s pretty neat. But there’s very little excitement to be found in the opening hours of those games, unless fannying around in a locker, or trying to switch a computer on, or trying to find which arbitrary corridor or street to go down next, is some nebulous gold standard in for immersion gaming.
I suppose from a certain angle then Myst may be construed as boring to people with no patience or imagination, but the same could be said for reading. Midnight on the Firing Line says: Created an account to say good list although there are some omissions. Says: Eh Monkey 3 is a lovely game and it got a lot right in terms of what I wanted at the time. It feels so long ago now but when it came out it was probably my first experience of waiting a long time for a sequel. I was 11 or 12 when monkey 2 came out and 18 when I got my hands on Monkey 3. 7 years is a very long time to wait when you’re a teenager.
Games from 2008 seem like they just came out just yesterday to me now. The cartoony style is forgivable, the ending isn’t, but it isn’t enough in itself to kill the game because the whole Blood Island act is one of the best bits of adventure gaming ever – on par with Tentacle and anything else you can name. What did more damage for me was Guybrush’s character “development” into a smarmy, cynical and sarcastic little oik. Ok, I know a lot of people read Guybrush this way in 1 and 2 but I played the first two before there were talkie versions of them and in my 11 year-old head Guybrush was quite a serious young chap who earnestly wanted to be a pirate and believed in the romance of it all in a way the world-weary pirates he looked up to actually didn’t. The only other character in the game who takes pirating as seriously as Guybrush is LeChuck, which is why they’re perfect together.
It’s almost as if they’re two kids running riot in a theme park. They’re each equally humored by the people around them, LeChuck out of fear, and Guybrush because hating him would be like kicking a dog. The smarmy chap in Monkey 3 is not my Guybrush. Ansionnach says: Guybrush is certainly different in the various games. He’s quite straight-laced in the first. In the second he’s a mischievous, kleptomaniacal force (my favourite Guybrush).
In the third one he’s closer to the original, but with some added worldliness. In the fourth one he’s back to being a mischievous parody of himself (yay!). I thought this one was the most laugh-out-loud funny of the lot. Anyone else Like it at all? In the fifth one I can’t really remember. Probably mischievous again. Wasn’t a big fan of the third game.
The Blood Island bit was the best part but I didn’t like Guybrush’s voice and he wasn’t really that funny. Maybe the highlight was the sea shanty and getting to shoot something-or-other. In my mind: MI2 MI4 MI5 MI MI3 I did enjoy all of them but I’d only pick the second one as being so good that it’s still bloody good. Says: Great list – I also have a soft spot for Beneath a Steel Sky and Blade Runner but it’s quite true that neither game really maintains its standards after a strong opening it. Another one guilty of that is space Quest III – the first act of which promises a lot more than the rest of the game manages to deliver. Which brings me on to The Dig Yet another game which I feel starts strong and falls apart towards the end – still a personal favorite but it can’t beat Full Throttle for me.
Bit sad to see Discworld 1 missing, it’s a great game with some fantastic writing and voice acting Ok, ok I know “that doesn’t work” etc, but still, it’s arguably the most Discworldy of them all and you certainly get your money’s worth in terms of hours of play and volume of content. At the top, I simply can’t choose between Indy4, Monkey2 and DotT Tentacle taught me everything I know about American history. Says: You know, I am actually happy with the list except for some lityle points – Fahrenheit is a pile of rubbish in game design, narrative, ambitions, everything that makes either an adventure, game or experience.
It is absurd, boring, unplayable and has no sense of humour. – the walking dead is just how to put a little girl to make emo gamers cry. Shameful piece of narrative. – to the moon is even worse. Its level of subtlety is like pornography, extremely fake, and one of the worse examples of gamer journalism trying to show the world they are sensitive and intelligent with a game so full of over exposition and even violent cringe worthy “sentimental” scenes. The rest is ok. Jamesuk says: This has been one of the most enjoyable reads so far on this site, and that’s saying something!
The DOTT anecdote about the jumper made me laugh, I’ve gotta play that sometime. Criminially I only got into adventure games a few years ago, so I’ve only played a small few of these but I can safely say that Machinarium is the most charming game I’ve ever played, I just love it, the world, the funny robot characters, the animation, everything. It’s absolutely brilliant and I wish it was longer!
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XD Highly recommended over here. As for The Longest Journey I got a bit sad that I can’t play it for the first time all over again (and I only completed it a couple years back), I’m really stoked for each new episode of Dreamfall Chapters because I just love the series, I think Ragnar Tournquist is as talented as Joss Whedon.holds up riot shield. I was also fortunate enough to meet him at Rezzed one time after a Dreamfall Chapters reveal, I asked him about a reference in the first game to my town because it’s just a regular town in the UK and here I am playing the game and there’s this mention of it in one scene that confused the shit out of me with this being a Norwegian game from the 90s XD Anywho yeah, The Longest Journey is my definition of adventure, it’s truly epic, not just a typical use of the word but it really deserves that. As for the second game that too, is actually pretty dam good, so I recommend each game, although you’ll have to wait 7 or 8 years for a sequel to Dreamfall Chapters when that comes out (no really, look up the release dates of each game!).
As for the infamous Grim Fandango I tried playing it years ago but it didn’t like my PC at the time so now I have it on PS Vita but shamefully I’ve yet to actually complete it, I’m at the forest and I’m loving it so far but as with me and adventure games sometimes I can leave it for ages and then pick it up again (maybe I’ll play it tomorrow though). I’ve also got Broken Sword to play but I kind of don’t end up playing it because as with my Vita I neglect handhelds too much Sorry for my wall of text but adventure games, despite me not having played many, are probably the most memorable and well loved of all games to me.
Bernardo says: Two games I legitimately don’t understand why they are considered good adventures: a) Machinarium. It has some truly horrible puzzles, Discworld-level absurdity.
The cute style just enhanced my feeling of wanting to punch some robot guts after a while. B) Kentucky Route Zero. Yeah, its really good at atmosphere, but there’s basically no gameplay beyond clicking on the next hotspot to advance. And the story felt just bland to me after a while.
There’s much better surrealist literature which I’d rather read and listen to some blues in the background. Says: I think Beneath the Steel Sky should be on there.
It’s a great sci-fi tale that I found very interesting and involving, it actually goes somewhere and develops the central mystery and gets you to participate in some ethical quandaries. It has one of the best characters in point and click history in Joey, who is just such a douche, and his non-human nature throws up some interesting puzzles. I also think the way they use instant death really gets to you when the tale turns darker, and you start feeling a little scared of what’s down that corridor, or what’ll happen if you enter that next room. While it’s frustrating to die in a modern tale, it’s far more in keeping with the themes of the game than, for example, any time Larry dies in one of his games where it doesn’t really fit. After all, this is a game where your tribe is killed in the opening cut scene.
Plus the amount of gore and inhumanity, it really has a different feel, quite mature, quite playful, without becoming preachy or juvenile. Anyway, I think it’s worth checking out. Just don’t turn on the voice acting.
Probably for any point and click, really. Says: The way that ‘adventure game’ has been defined here is very odd. The set of qualifications that applied to the genre in the late 1980s and early 1990s don’t reflect some unchanging design principle. They were a mishmash of technical limitations and marketing shorthand as much as a design discipline.
Why are there no text adventures in here? Why are there no modern games that hybridise the point of what an adventure game was (exploring a place, telling a story, rewarding lateral thinking to some degree, etc.) with other gameplay styles to make the experience more rounded, accessible and impactful? When you’ve done these lists for other genres, you’ve been able to pick things that are old but still play well (or are at least historically interesting) and modern things that are the state of the art. A lot of the entries in this list seem to only have the quality of the writing still going for them, in a sea of horrible design and craft. You’re free to wallow in whatever nostalgia you like of course, but I don’t think this paints a broad enough picture of what adventure games can now mean.
It’s like someone saying they’re going to list the top pieces of songwriting craft from the whole of the last 100 years, with the unspoken assumption that you know that they just mean pop music, and only in the jazz tradition – oh, and only trad jazz with acoustic instruments and megaphone vocals. Machinarium should be much, much higher. Tnzk says: @Robin, there was inclusion of the ‘modern’ adventure: Telltale games are quite hybridized at this point, and Farenheit/Indigo Prophecy too. I’ve had friends who liked The Walking Dead and Heavy Rain completely lost as to why I showed them a 90’s adventure title. Can’t comment on why text adventures were excluded @Continuity: There’s nothing to face. Alan Wake does not have “way more adventure than all the lucas arts puzzle games put together”.
Murdered: Soul Suspect shouldn’t count on the account of it being mediocre. Furthermore, adventure games from the late 80s and early 90s had a ton of plot compared to today’s action titles. Even today a series like Blackwell is revelation in contrast to AAA titles. Says: @tnzk – My revised definition would push the boat out much further than this. I would class a lot of ‘action-adventure’ games that make more than a perfunctory effort to tell a story as adventures.
LA Noire, Dishonored or Bioshock being obvious ones. DX:HR (at least, the parts of it they had time to finish properly). Certainly Shenmue and by that token Mafia. What is it doing by having driving or shooting other than what Indy Atlantis was trying to do to give the whole experience of ‘being’ Indy?
And The Last of Us is probably the game I’ve played that has most upheld what people like Brian Moriarty and Hal Barwood were trying to do in the last five years. Incidentally, all of these games piss all over Fahrenheit(!) from outer space. Its inclusion should be the first clue that something is wrong with your methodology.
Adventure games have been around for over thirty years! Hard to believe, isn’t it? We’ve seen plenty of classics over the decades, and new gems are still being produced today.
With such a rich history, just how many deserve to make a list of all-time greats? Our previous compilation of top adventures had 20 games listed, but that was nearly ten years old itself. So what would it be this time? You’d be amazed how quickly those slots filled. That leaves far fewer casualties, but some series alone can easily stake a claim to three or four slots.
While much of the world probably couldn’t even name 100 adventure games, those of us who cut our teeth on the groundbreaking early text titles, basked in the Golden Age of graphic adventures, suffered through the dark times and lived to see the modern-day (relative) renaissance know better. It’s not only possible to think of 100 quality adventures, it still leaves some painful omissions. Advertisement With a number in mind, that left one important consideration. What constitutes “the best”? How do you compare games spanning decades of styles and technology? Is a now-antiquated genre pioneer from 1985 still a classic today?
Does it need to be? Do new games have any right to stand alongside their forebears that paved the way and have stood the test of time? What’s really important? Longevity, innovation, production values, historical relevance? What’s more crucial? Story, exploration, puzzles? The answer is: all of the above – or none!
There’s no scientific formula. It’s a combination of factors that depends entirely on the context for each individual game. You can debate each choice, each placement, and we hope you will!
The beauty of opinion lists is that there’s no right or wrong, and we argued long and hard among ourselves just to arrive at ours. Sometimes we even contradicted the site's own reviews. But we’re completely confident that our final selections are deserving candidates and a wonderfully diverse representation of the genre’s best to date.
Not every game will suit every taste, but there’s plenty of must-play gaming for all in our top 100 all-time adventure games. Can’t be bothered reading the whole article? Or just can’t handle the suspense? (But you don’t know what you’re missing!) Agree with our choices? A little of both, somewhere in between? Have your say in the reader comments below.
And now, let's get started! The top 100 Adventure Games!
First up: #100 - 96. Continued on the next page. I Already HateTM this list Seriously, I have mixed feelings about this.
On the one hand, I can’t help but see how inherently silly it is to try to rank things as wildly different as Faust and Toonstruck on the same scale—- and no amount of handwaving in the introduction is going to change that. But on the other hand, I’m already getting caught up in the horse race, glad to see that the Runaway series ended up with the dregs where it belongs, hoping that Day of the Tentacle will join it soon (rather than being at the very top of the list as it was last time), hating that The Dig is at such a low spot, wondering what I would put on the top spot (I guess Monkey Island 1 is, for better or worse, the quintessential adventure game), etc.
In any case, this list has already given me ideas for good games I haven’t played yet and that I should give a chance to, and I’m sure there will be many more in the coming days, and for that I am grateful. Finally, the TOP 100! Every thematic website should have one of those) I remember earlier TOP 20s on AG, but they weren’t that fulfilling, and they were really only one man’s point of view. So far I’ve only got one big complaint - The Dig.
It is not only a great adventure game on its own, but it is also one of the best sci-fi games, with an original, developed story and universe. It is one of the earliest and most organic adventure/puzzle mixes that overshadow Myst. And I’m not even talking about the music, which is arguably one of the best scores in gaming history. The game is at least TOP 50 material. And I’m also with Kurufinwe with hopes for DoTT. It has seen enough first places already.
The only linking thing between the two is that they are 3rd person adventures. Even if I think my brain to breakpoint, I can’t see anything else in common. Even the gameplay is totally different. Syberia is uninteractive, ascetic and includes a lot of running, while on the other hand ANB is a crystal clear oppisite: Rich in hotspots, detailed and no running at all. I really would like to hear an explanation for this recommendation. I’m not trying to brag, i’m really just curious, because I can’t find the point there.
Adventure Games at GamesGoFree Welcome to GamesGoFree.com! On our website you will find a great number of best free online games to download. GamesGoFree.com provides more than 50 different game categories: free Adventure Games, perplexing arcades, dazzling puzzles and brain-twisters, captivating games for boys and girls, absorbing board games, etc. All the Adventure Games from GamesGoFree.com are totally free and have no time limits, so that you can have download them at once! Enjoy playing top-class games any time you want!
Top 20 Best PC Adventure Games of All Time Want to know the Best PC adventure games of all time? When you finish, read our recommendations spanning the whole adventure game genre, retro & modern, across all systems, not just the Top PC Adventure Games Our Adventure Hub: Best Visual Novels Best Free/Casual/Online Adventure Games 10 Best PC Adventure Games – 2 Lists We have two adventure-loving editors and they each will list their own 10 Best PC Adventure Games. The first list has more of a classic fantasy/sci-fi vibe to it while the second list has more of a mystery/thriller/horror vibe to it. You can check out whichever list appeals to your gaming tastes more. List #1: Menashe’s Ten Best PC Adventure Games ———————————- Gemini Rue If you have even a passing interest in either the adventure genre or sci-fi/cyberpunk fantasy worlds, you owe it to yourself to play Gemini Rue. The best two games in the genre from the past decade are probably Machinarium and Gemini Rue. The storytelling is simply astounding, and the plot twist is one of the best in any form of storytelling- whether books, movies, or games.
You’ll never see it coming. Everything just seemed to come together for this game. The art style and hand-drawn graphics are breathtaking and incredibly atmospheric, the story is almost unrivaled in its impact on you, the voice acting is top notch, and best of all, it has one of the most emotional, atmospheric soundtracks I’ve ever heard in a game. Gemini Rue is a game that only comes around once in a while and you won’t forget about for a while once you’re done.
Machinarium Machinarium is my favorite adventure game since Grim Fandango. It’s game that makes an air-tight case for games being art. The graphics shouldn’t be called graphics. Call them masterful hand-drawn paintings instead. The soundtrack should be called enchanting melodies. And the simple but utterly charming story of a robot who has been exiled to a scrap heap will touch you. Machinarium is a prime example of why point ‘n’ click adventure games are not dead and just how much potential is still left.
It was created by people who clearly love the genre with the aim to deliver a top-notch entertainment for all those gamers who really miss the magical world of adventure games. Every element–even the smallest ones–are crafted with exceptional care and polish by people who clearly knew what they were doing and loved it. This level of detail is hard to find in most modern games that seem to be mass produced, so it is a very refreshing feeling to see a title that is made with such care and passion. The Longest Journey Considered one of the finest adventure games ever made, The Longest Journey is up there with LucasArts’ and Sierra’s retro classics. The plot is so epic it can even get a little confusing at times, but the storytelling is wonderful and keeps a focus on character. You’ll especially appreciate when the modern sci-fi setting suddenly meets up with a fantasy world. It’s quite an adult game too; the dialogue is mature and intelligent, there’s quite a bit of swearing and some nudity throughout.
The puzzles are mostly clever and there is a ton of conversations to be had. You’ll visit 150 locations over 50 hours of gameplay. All in all, it’s a beautiful game. Syberia This game saved the genre all by itself, in the time of dire crisis. Without Syberia in 2002, we would not have 15+ adventures per year now days. Sokal’s emotional story of Kate Walker and Automatons touched the hearts of players around the world and renewed the faith in Adventure games once again. Setting focus on the characters and letting them develop the well written story was a brilliant plan that worked. Also, featuring great and detailed 2D pre-rendered graphics with well animated 3D characters, superb sound and dynamic background music, Syberia was and is a masterpiece. To the Moon Has a game ever made you cry?
To the Moon might just have one of the most thoughtful and inspiring stories ever conceived in a video game. Its nostalgic 16-bit graphics are intertwined with touching, hand-drawn scenes and an overwhelming soundtrack which is guaranteed to tug at those heart strings. As the player, you will assume the role of one of two scientists who are traveling backwards through the scattered memories of a dying man’s life.
His life has never been particularly satisfying, so it’s up to Dr. Rosalene and Dr. Watts to fool his mind into believing he has accomplished his ultimate life goals. With each step back in time, a new fragment of Johnny’s past is revealed. Don’t be afraid to shed some tears of manliness. Grim Fandango There are many creators of new worlds and cultures in books, tv, film, and games.
Usually these visionaries take some pre-established premises and throw in some new twists to make things original. It is rare to find someone with enough imagination to make a world that relies on a completely new set of rules and fundamentals. Tim Schafer, possibly the greatest mind in adventure games, threw the rule book out of the window and imagined a world that had everything new from the ground up with Grim Fandango. When you enter the world of Grim Fandango, you are entering somewhere you’ve never been before. And you will be intrigued, enchanted, cracked up, and unwilling to leave the Land of the Dead.
Both the characters and the world setting make for a rich lively world full of inventive ideas, whether you’re working as a travel agent to pay off your debt, walking along the bottom of the sea, escaping from The Edge of the World, or reciting poetry at a night club. Gabriel Knight series Jane Jensen is one of my favorite game developers and her abilities in writing and storytelling always shine through. Right now we’re going to look at the series as a whole all three games: Sins of the Fathers, The Beast Within, and Blood of the Sacred, Blood of the Damned. Gabriel Knight is a struggling horror novelist who discovers that his destiny is to become a Shadow Hunter. The games stray from the lighter fare of Sierra and LucasArts adventure games, and instead focus on the occult, voodoo murders, werewolf attacks, and vampire conspiracies.
The series has gone from pixelated sprites, to FMV scenes, to 3D models. Despite the graphical changes with the technological advancements, the core writing and storyline were always top of the line. King’s Quest VI King’s Quest VI: Heir today, Gone tomorrow is an adventure game so amazing, so well-written, so artfully designed, so masterfully crafted it still holds to this day. It’s story, characters, graphics, score. Every little piece of the production has perfection written all over it! The story tells of King Graham’s son Alexander, who travels to the Land of the Green Isles in search of his love, princess Cassima. As simple a premise as it may seem, the plot quickly becomes intricate and clever, weaving mythology and fairy tales into a tale of betrayal and love.
Beauty and the Beast living in the same Kingdom as the Minotaur and Hades to name a few. Designer Roberta Williams teamed up with co-designer Jane Jensen (Gabriel Knight) on this one and it shows. Their visioned combined has created a masterpiece of its time, and a classic for the ages. For many old-school adventure-lovers, it is by far the very best adventure game ever released. The Monkey Island Series Looked at as a whole, most adventure gamers will agree that the best adventure series of all time is the Monkey Island series. It consistently provided a certain charm, wit, and cleverness that became a model for the rest of gaming. And adventure game developers are still trying to recapture that personality in their games to this day. The complex love triangle between foolish Guybrush Threepwood, the undead Pirate King Lechuck, and their fixation, the tomboyish Elaine- has become the dynamic that the entire series hinges upon.
While the more recent Tales of Monkey Island series didn’t reach the same pinnacles as the first three games in the series, they were definitely not a letdown. The Walking Dead The fact that so many gamers- not even aventure fans!- are saying The Walking Dead is the best game of the year so far for 2012 is really a big deal. Even if you don’t like the TV show you’ll STILL love The Walking Dead as a game. It’s that good. Once you start playing the game, some of the characters will actually start mattering to you. The storyline is complex and full of plot-twists.
There is real character development. The dialogue is excellent.
And there are some great scares waiting for you. Telltale Games have been making adventure games for a while now, but they’ve finally created their legacy! List #2 – Toddziak’s List Hello, everyone. I’m Toddziak and I will be responsible here mainly for adventure games and similar reviews, so it shouldn’t come as a surprise that my Top 10 Favourite Games list will deal with precisely that genre. This is the Top 10 Best PC Adventure Games.
This chart is obviously totally subjective. I must confess that I’m a big fan of Sherlock Holmes and generally crime and detective stories, so I’m really biased and that subtype of games will be predominant here. It doesn’t mean that I do not appreciate such great titles like The Whispered World, Machinarium or Keepsake.
No, on the contrary. But ten is ten and I had to stick to it. So, without further ado, here is my list. I hope you will enjoy it.
Let me know in the comments whether you agree with me or not. Hitchcock: The Final Cut. We start with a game which is almost totally forgotten now. It’s a pity, because I’ve beaten it at least five times and each time thoroughly enjoyed it. Okay, maybe not “thoroughly”, because Hitchcock had a handful of issues. The camera often was very uncooperative, some scenes required almost superhuman dexterity and the game itself was generally unforgiving, so you could die quite easily. But all of those flaws don’t mean anything when compared to many advantages.
Firstly, we have a gripping story of love, hate and murder. Joseph Shamley, our psychic detective straight from the noir crime story, has to solve a mystery of disappearing movie crew, who was filming a Hitchcock-like motion picture. It’s only a starting point to uncover many ugly truths about the missing people, but also our clients. Secondly, the atmosphere – creepy as a frozen hell – is brilliant. It feels like you’ve been sucked into one of the Hitchock’s movies.
Fans of the talented director will certainly appreciate many allusions to his works. Finally, we have to remember about ominous soundtrack, gloomy graphics, ingenious puzzles and passable length. Hitchcock: The Final Cut is far from being perfect, but it’s still a fun game to play and without a doubt deserves a place in my Top 10 list.
Still Life I love the smell of a gruesome, virtual murder in the morning. And so does Victoria McPherson, an FBI agent who pursues a stylish and brutal killer in the modern day Chicago.
The plot is engrossing, full of twists and it forces us to gasp in awe at the brilliance of the script. What makes the story even more interesting is that we follow also the murder investigation conducted by Victoria’s grandfather in Prague of the 1930′.
Both story lines seem to be interconnected. How awesome is that? But the plot is not the only strong point of Still Life. We have here memorable characters, great graphics, fitting music and lots of violence, which set a very suggestive mood to the adventure. The puzzles are well-thought and challenging. Maybe sometimes too challenging.
I still have nightmares about hellish lock-picking and frustrating cooking. The other thing which let me down is the ending, which is a shameless cliffhanger.
I know that the mystery was (poorly) unravelled in the sequel, but still it left a bad taste in my mouth. One does not simply end a crime story with a cliffhanger. Anyway, Still Life is a truly great game and I recommend it from the bottom of my detective-ridden heart to anyone who craves for a unforgettable and dark adventure. Gray Matter, a brainchild of our great and beloved Jane Jansen. You may wonder why I didn’t include on this list her other titles, namely Gabriel Knight’s trilogy. Don’t get me wrong, I enjoyed those games really much, but it was Gray Matter which completely won my heart over.
This is mainly due to the pair of very charismatic protagonists. The first one is Samantha Everett – a skilled illusionist who pursues legendary Daedalus Club, the society of magicians – and the other is David Styles (who looks like illegitimate son of the Phantom of the Opera and Severus Snape), a reclusive neurobiologist who mourns his deceased wife. Their fates interplay in most interesting ways and its a pleasure to follow the plot. The puzzles are not very demanding, but one thing makes this game stand out of the crowd of other adventure games – magic tricks!
Since Samantha is an illusionist, she can use her magic tricks from the special book to get what she wants. They are very fun to perform and look quite impressive. The music in Gray Matter is also superb. The song from the main menu has stuck in my head forever.
The graphics are not bad, voice-acting is top-notch, basically I cannot find anything mediocre in this game. But don’t take my word for it – buy this game and try it yourselves. You won’t regret it. I’m waiting impatiently for the sequel. Fahrenheit / Indigo Prophecy This one is such an atypical adventure game that some people claimed it doesn’t belong to the genre. But nevermind, in my head canon it is an adventure game, period. In Fanhrenheit we take control over a seemingly normal New Yorker going by the name of Lucas Kane.
But normal New Yorkers rarely enter a trance and kill a complete stranger in a diner’s bathroom, which precisely happened to Lucas. He obviously freaks out and flees the scene.
Soon the pair of detectives – Carla Valenti and Tyler Miles – are send to investigate the mysterious murder. The great thing is that we play as both sides of the investigation, pursuers and the fugitive respectively, so we can see the story from various angles. It certainly adds some depth into it. The plot is great, gripping, intense and surprisingly mature, however the ending involves too much of poor science-fiction bullcrap. Apart from that, the story deserves a medal. Fahrenheit doesn’t have puzzles in a traditional sense, but is rather an interactive movie based on quick time events. It’s a matter of taste, I guess, but I enjoyed them, even though some were quite tough.
The graphics are maybe a bit dated, but soundtrack is holding up pretty good. Definitely try this game, especially if you can’t afford a Playstation 3 and Heavy Rain. When I launched this game for the first time I didn’t expect much from it.
I thought that it would be an average and forgettable fantasy like thousands I’ve already seen. Oh, how wrong I was! The Book of Unwritten Tales is a brilliant game, because it doesn’t treat itself seriously. It’s a pastiche of fantasy genre and it’s filled to the brim with pop-cultural references. What was movie Shrek to fairy tales, The Book of Unwritten Tales is to fantasy. The authors put there allusions to Star Wars, Discworld, Harry Potter, Lord of the Rings and many, many more.
They even make fun of MMO games and RPGs. This production contains tons of jokes, which – would you believe it! – leave the player giggling like a madman. But the humour is not the only advantage here. The quest of a brave gnome Wilbur, a wanna-be mage, and his friends to save the world from the unspeakable evil is really entertaining, mainly because the cast is beyond marvellous. I’ve rarely seen game characters that felt so “alive” and “real” and the brilliant voice-acting only strengthen this impression. You cannot also pick at the puzzles, since they’re creative but not over-the-top.
They’re just perfect. Like the game itself. The only tiny bit that I didn’t like is the ending. I find the plot of the last chapter a bit too far-fetched and relying too much on deux-ex-machina way of resolving the problem. But that’s really a minor flaw.
The game is great and nothing can change that. Go and buy it immediately, so the developers will have money to make a sequel! Broken Sword 1 & 2. At this point I pondered a long time whether to include the first or the second instalment of George Stobbart’s adventures on my list.
I couldn’t really decide, because I love them both, so eventually I put the two of them under the same number. After all, they’re really similar Okay, so there went my excuses, now lets proceed to the games themselves. In each Broken Sword the above mentioned protagonist George has to solve some paranormal mystery that threatens the safety of the world, whether it be the Templar Order or sinister Mayan god. In order to do it he must travel all around the globe, collect certain items and fight the bad guys. Fortunately, he is not alone on this quest. His faithful sidekick (and later a girlfriend) Nico is always there for him. The plot of those games are really enjoyable and they could easily pose as lost scenarios for Indiana Jones movies. Actually, George has a lot of boyish charm and witty remarks just like Indy.
Maybe that is the reason why Broken Swords are so popular among gamers. That and great, well-balanced puzzles as well. The music and graphics are good, but if you don’t like retro style (how couldn’t you?), you can play the remastered version of both games. Still, I recommend the originals, because they’re just so good, that you can turn a blind eye to any flaw.
Contrary to Broken Sword 3 and 4, which were passable at most. Maybe the 5th game will someday bring the glory back to the series. Sanitarium, the first game that stands on the podium. Brace yourselves because now we enter the realm of psychodelic creepyness. Once you play this game, nothing will ever be the same.
Don’t be fooled by ESRB Rating: TEEN. You’ve been warned. In Sanitarium we begin our journey as a patient of horrid asylum full of mutilated people. We don’t remember anything apart from the fact that we barely survived a car crash. But things start to become really weird when the statue of angel comes to live and we get transported to a provincial town where the only inhabitants are deformed children. The conversations that you have with them are among the most insane and disturbing lines that you can ever encounter.
As we progress, the scenes become gradually more weird, scary, twisted, though-provoking and purely saddening. I almost shed a genuine tear here and there. One thing is certain – this game won’t leave you indifferent.
Actually I feel more inclined not to call this just an adventure game, but rather a deeply psychological experience. That journey is without a doubt worth taking, as long as you’re not afraid of really nightmarish sights.
I can mention here also good, but difficult puzzles, atmospheric soundtrack and gracefully ageing graphics, but there’s no point in dwelling on such trivialities in this case. Sanitarium is a true gem and should, no, must be played by any self-respecting adult gamer. Don’t hesitate, just buy it. This game is a bit paradoxical – it’s the newest on the list, even though it looks the oldest. Well, that’s the magic of stylised graphics, which seems straight out of the early nineteens. Still, it’s just brilliant and perfectly fits the gloomy atmosphere of a cyberpunk world devoid of any hope. But enough about the quality of graphics, let’s focus on something which is essential to all adventure games – the plot.
In Gemini Rue we have two main characters. The first one is called Azriel Odin. He’s a cynical ex-assassin who comes to a sombre planet Barracus in order to find his missing brother.
The second protagonist is a mysterious young man with amnesia, Delta-6. He inhabits some kind of research facility (something like Aperture Science but even more ominous) and he wants to get out. I won’t say anything else not to spoil the fun of unravelling the story yourselves. I’ll just disclose that this game has one of the greatest plot twists ever.
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The story is simply grand and it deals with some serious issues concerning the condition of humanity and it asks the question what really makes us who we are. It’s nothing new in the cyberpunk and noir genres, but Gemini Rue does the job remarkably well. What else is here to say? The interface with its division to actions connected with eye, hand, mouth and leg requires a bit of getting used to, but overall it’s in accordance with retro spirit of this game. All in all, for me it was the best adventure game of the past year.
Buku game of thrones indonesia. May 24, 2014 Ssis mau nanyaa niih, saya tadi baru beli buku judulnya game of throne versi bahasa indonesia. Apa buku game of thrones itu Book 1 = Film Season 1. Bagi kamu penggemar cerita fantasi berbau kolosal, buku berseri George R.R. Martin A Game of Thrones: Perebutan Takhta adalah pilihan yang tepat sebagai buku koleksi bacaan kamu di rumah. Buku yang diterjemahkan ke dalam bahasa Indonesia ini merupakan buku pertama dari seri A Song of Ice and Fire dan dibuat seriesnya di HBO. Feb 26, 2015 Saya membawa berita gembira untuk pencitan buku Game Of Thrones. ^^ Setelah postingan tentang hunting buku Game Of Thrones.
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You will miss a lot if you omit this masterpiece. You should check it out, not only if you’re a fan of Blade Runner. Sherlock Holmes: Nemesis (or Sherlock Holmes vs Arsene Lupin).
And here it is: the place of honour. I couldn’t have chosen differently since I’ve been an avid reader of Sherlock Holmes stories from an early age, I love the Holmes games made by Frogwares and currently I’m obsessed with the BBC show “Sherlock” (make a game starring Benedict Cumberbatch and I’ll die happily).
You couldn’t possible fathom the amount of love I have for this game. I could ramble for hours how brilliant Sherlock Holmes: Nemesis is, but I’ll try to contain my enthusiasm not to bore you to death. “Try” is the key word here. Anyway, the game is a battle of wits between the greatest detective and most skilled gentleman thief ever. Arsene Lupin sends a note to Sherlock Holmes in which he announces that he plans to steal several objects of national importance to the Brits and Holmes job is to stop him. In order to do it, the detective has to pursue enigmatic clues which point to various famous places in the capital of England. We will visit among others the Tower of London, Buckingham Palace, British Museum and National Gallery.
Those spots are just beautiful and detailed, so when you visit them you feel almost like a tourist eager to see it all. I’ve spend over an hour – no kidding – just looking at paintings in the National Gallery and listening to what Holmes has to say about each picture. What other game will so painlessly encourage you to indulge in art contemplation? SH: Nemesis is abundant in puzzles, most of which will leave your brain at the point of boiling. But I would lie if I say that I didn’t enjoy them.
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I think they were challenging, but fun and rewarding. Just to round-up the awesomeness of this game I’ll mention the great soundtrack, good graphics and uncanningly brilliant voice-acting. I could be praising Sherlock Holmes: Nemesis till kingdom come and still I wouldn’t do this game the justice it deserves. Just play it and develop your own opinion. Maybe you will fall in love with Sherlock as badly as I did. Edit: The new Sherlock Holmes game, The Testament of Sherlock Holmes, has now been released.
It is (in my book that title would be forever assigned to Sherlock Holmes: Nemesis), but it’s still a wonderful adventure game that will engross you in a gripping tale of betrayal, sinister plots and mind blowing puzzles. Our Adventure Hub: Best Visual Novels Best Free/Casual/Online Adventure Games.
2016 has been a complete blast so far with some amazing games. Here are the new action adventure games for PC, PS4 and Xbox One this year.
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